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Brendon Ortolano's avatar

Thanks for the great write-up. I really liked the clear breakdown of how the optimal transmission ratio shifts between stance and swing across motor sizes and ambulation speeds. The way you explained it with such simple, intuitive plots was really elegant. We see a very similar tradeoff in robotic prosthetics as well.

To me, this is a strong argument for variable transmissions: if the best transmission ratio changes so much with task and speed, then varying the ratio over time may be better than committing to a single fixed design point.

We explored something along those lines in a recent paper on a knee prosthesis with torque-sensitive actuation, where the transmission ratio varies continuously with output torque. When applying high torques, like during stance or running, the ratio increases, while at low torques, like swing or slow walking, it decreases. That lets the actuator operate much closer to the “optimal” transmission ratios you showed in your plots.

I thought this might be relevant to the actuator design problem you’re mentioning here:

https://journals.sagepub.com/doi/10.1177/02783649251383018

Roy Xing's avatar

Holy crap, that engineering team is immense. Not to bash our beloved field of robotics, but even the 747 plane had 4,500 engineers (source: https://www.smithsonianmag.com/air-space-magazine/a-amp-s-interview-joe-sutter-14734609/). I feel like aerospace has more (safety) requirements and tech specs to hit than we do for tasks like running. I wonder what the breakdown of what each engineer did in Honor looked like.

On another note, I've been itching to going back to building robots. In my naive past I've usually just kinda guesstimated/back-of-the-napkin'd the specs I'd need for the actuators given a specific task, like walking. But I'm curious, in your experience what's the best design approach? Some people I've seen (and what I'm looking to try) is to guesstimate/assume your motors are strong enough for most basic tasks and then CAD -> Sim -> Refine -> Sim -> Build Hardware.

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