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Roy Xing's avatar

I’m curious on your thoughts of having more layers instead of a pure 2 level HL->LL framework. It seems like humans do something like this with the cortex -> motor cortex -> brain stem/spinal cord. It’s interesting to see that Figure adopted this kind of hierarchy, any thoughts on the pros/cons on splitting the layered control architecture even more?

Also for what it’s worth I would vote for an IsaacSim implementation since it might be easier to have an RL pipeline that’s already kind of bundled together with active developer support than piecing together your own RL stack, sim, evals, etc. But idk it is always satisfying to piece together something from scratch haha

Neural Foundry's avatar

The progression from high-level to low-level control in end-to-end robotics is a crucial design pattern. Your breakdown of how motor adaptation fits into this hierarchy is insightful, especially the comparison to biological systems like the cerebellum's role in adaptation. The challenge of handling unexpected conditions without retraining the entire foundation model is exactly where adaptive low-level controllers shine. Looking forward to Part 3!

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